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Changes Happening Throughout Smallworlds


Dear Readers,

I know that we haven't been 100% active on Doux and that is changing slowly. I am working on gathering a new team, and we are working on some new projects for you all to read, or do. I typically write a lot of things on Doux now more than so, but that is all okay. I am the founder and you'll never start off big with something that is still growing.

Over the last few weeks though I have been inactive because of college, and other things happening in my personal life. Now this means nothing to you all yet because it's what's going on with me. Now here is were a lot of things come to your mind.

As we all can tell- Smallworlds is starting grow big again, but that means little bumps in the game are coming along as well. Typically when Smallworlds starts to get a lot more players they tend to get more laggy, or little errors are found that they have to work hard to fix. I learned that playing on a windows 7 computer- the game lags a little more. (That may just be my experience). Also a lot of major changes are happening to Smallworlds as they are updating. You may find small bugs if you examine everything on the game, such as I do. You may notice drops one day and then the next 2000 new players are playing.

Smallworlds is changing for the better. This is just the beginning for them. It's only 2017, and we have to let Smallworlds amaze us. They always do, right?

This is all I wanted to say today.

King Regards,

Noah Thorn.


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